Dynasty Project 3: Changes List
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	This is the second most changed game in this compilation. The
game already was on par with the original work, but the changes I made
I did so to improve on this game the best I could. All errors addressed
in the original version have been fixed and I consider this the final
version of Dynasty Project 3. Here are some of the many changes:

1.) Anime Art
Once Again, Sniffy and Shining Soul lend their talents for the
character animation and title screen animation respectively. I owe
these two talented artists much, as this compilation would be nothing
without their help and support.

2.) Storyline
The dialogue was fixed (where necessary) and some things that some
people have thought made no sense in the storyline, now should.

3.) Dungeons
While the dungeons keep the same basic layout as the original version,
I have added what I hope is to be greater graphical appeal to them.

And finally, only one thing did not make it into the game, that
I originally planned. I wanted to have nonrandom battles (Like the DP1
Revision) but I decided not to, because scenario and system data has
been maxed for one card. I did not want the game to go to two game
cards just for the feature of nonrandom battles. I apologize if anyone
was looking forward to this feature.